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Old Mar 15, 2006, 08:06 AM // 08:06   #21
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Quote:
Originally Posted by Phoenix Ex
Escape is also a rather poor elite.
Blashpemy! Evasion + speed boost + excellent duration/recharge ratio, what the heck is wrong with that?
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Old Mar 15, 2006, 08:06 AM // 08:06   #22
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Quote:
Originally Posted by d3kst3r
Glimmering mark would be useful if you were a W/E with a lightning sword and you had to duel another W.
O_o! How often does a Warrior duel another Warrior though =/ Oh well, i'm gonna try this in random arena, lol. =P
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Old Mar 15, 2006, 08:09 AM // 08:09   #23
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lol I refuse to use an elite like escape to run around like a madman. Maybe In faction I can use it to play hide and seek with assassin?
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Old Mar 15, 2006, 08:10 AM // 08:10   #24
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Quick Shot used to be awesome when you could make its recharge time drop down to 0, I had many fun games with it. =P
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Old Mar 15, 2006, 08:32 AM // 08:32   #25
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Heck, Escape ain't that bad. It's pretty much Storm Chaser and Whirling Defense put together.
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Old Mar 15, 2006, 08:40 AM // 08:40   #26
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Quote:
Originally Posted by d3kst3r
my vote is for Quick Shot
Quick Shot is not as good before they fixed the recharge but, i think alot of you are only looking at the skill description.

The reason Quick Shot is an elite is because it has a 1 second cast time which means the no matter the bow used it shoots in 1 second much like the interrupts but without the delay.

In effect this means it can double you attack speed and can be spammed one after the other in a bit over the 1 second recharge, and can be best seen if you use a horn bow.

Also spells that decrease your attack speed such as faintheartness have no effect if you use Quick Shot as it has a 1 second cast time and you always will cast it in that time.

Last edited by tobash; Mar 15, 2006 at 08:49 AM // 08:49..
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Old Mar 15, 2006, 08:53 AM // 08:53   #27
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Only reason for Quick Shot is if you want the effects of Read the Wind but wanna use another preparation. Stilln, 5 mana per shot for something so simple is a bit unbalanced.
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Old Mar 15, 2006, 08:55 AM // 08:55   #28
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amity - agree
unyielding - agree
escape - agree
mind freeze
signet of midnight - agree
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Old Mar 15, 2006, 09:01 AM // 09:01   #29
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Quote:
Originally Posted by d3kst3r
Only reason for Quick Shot is if you want the effects of Read the Wind but wanna use another preparation. Stilln, 5 mana per shot for something so simple is a bit unbalanced.
I think you still miss the point of Quick Shot it not only increases the arrow speed but your attack speed as wel, which is why it's an elite, a non-stance IAS skill.

It's for spamming and you would most likly run 13 expertise to cut the cost down to 2 energy.

I still remember it being popular with ranger spike before they fixed the recharge.
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Old Mar 15, 2006, 09:02 AM // 09:02   #30
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Keystone Signet. In any situation the loss of non-signet skills for even a few seconds can be fatal.
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Old Mar 15, 2006, 09:17 AM // 09:17   #31
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Until there are more signets (which will happen), Keystone Signet is the worst for me.
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Old Mar 15, 2006, 09:29 AM // 09:29   #32
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Peace and Harmony.
Thunderclap.
Ether Prodigy.
Incendiary Arrows.
100 Blades.
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Old Mar 15, 2006, 09:33 AM // 09:33   #33
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I think the idea with Quick Shot is that if you have someone under Dazed, a series of normal attacks isn't very efficient since your attack speed is usually very slow. Quick Shot speeds up the rate you can hit people that are casting fast spells.

That in itself would be fine. Non-elite even. However, since Incindiary Arrows exists, it's either one or the other, and since IA is a better skill, QS gets shafted.

IMO, Quick Shot needs a very minor boost. Make the poor thing steal 3 health or something.
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Old Mar 15, 2006, 09:33 AM // 09:33   #34
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Ok, it's definately Quick Shot. It takes about 1 sec to load the arrow AND a 1 sec cast time compared to Called Shot that goes 3x as fast, cannot be "blocked" or "evaded", and has a 0 cast time. Even w/ the 3 sec recharge, I'll take Called Shot over Quick Shot anyday.
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Old Mar 15, 2006, 09:37 AM // 09:37   #35
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Keystone Signet, definitely
Unyielding Aura is probably a waste of an elite slot, too

Last edited by Fantus; Mar 15, 2006 at 09:40 AM // 09:40..
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Old Mar 15, 2006, 09:39 AM // 09:39   #36
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Quote:
Originally Posted by Phoenix Ex
The worst has to be: UnYielding Aura
What's bad about the noob leash?
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Old Mar 15, 2006, 09:41 AM // 09:41   #37
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Quote:
Originally Posted by TheMosesPHD
What's bad about the noob leash?
How would you feel if you had to use Vengeance and it also took up an elite slot?
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Old Mar 15, 2006, 09:43 AM // 09:43   #38
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Quote:
Originally Posted by TheMosesPHD
What's bad about the noob leash?
I don't deny the fun factor that comes with that skill, but a monk should rather bring an elite that's actually useful, don't you think? Your main job is to PREVENT people from dying and UA doesn't really help you with that.
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Old Mar 15, 2006, 09:46 AM // 09:46   #39
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Quote:
Originally Posted by TheMosesPHD
What's bad about the noob leash?
Also noob leashes will become irrelevent once the Assassin class is introduced. Teleport back to team mate ftw.
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Old Mar 15, 2006, 09:47 AM // 09:47   #40
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Quote:
Originally Posted by d3kst3r
Only reason for Quick Shot is if you want the effects of Read the Wind but wanna use another preparation. Stilln, 5 mana per shot for something so simple is a bit unbalanced.
You just completely ignored his explanation of why it's so much more than a fast-moving arrow attack.
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